Archive for the ‘Games’ Category

Repost of a blog by Jeffrey Frizzell, who is a validation architect in Intel’s Visual & Parallel Computing Group. Though it’s obviously Intel-centric, his broader point about games psychology and technology motivation is well made and worth repeating.

Play Time – Why Games Matter
by Jeffrey Frizzell

This is the first of posts I will be doing on PC gaming over the next several months. As you can see in my bio, I work in software quality on the graphics driver team for Intel’s processor graphics – and my focus will be primarily on gaming with Intel’s HD Graphics on the new Sandybridge processors.

There seems to be something wired into the human psyche that makes us want to play – and to play games in particular. Games deliver the satisfaction of solving a puzzle, the adrenaline rush of competition, or just a simple diversion in our day. They allow us to get wound up or unwind depending on the occasion. They give us opportunity for interacting socially. The original Olympics even put games ahead of political and military rivalry.

Games come in many different forms – riddles, puzzles, board games, card games, raffles, races, all manner of sports. My youngest son always wants me to play games with him – generally of the Mille Bornes, mancala, Battleship, MasterMind variety. All of my children play sports – soccer, baseball, volleyball. My wife likes logic puzzles. I am a mild sudoku addict myself. I also like to watch games on TV – this shows that games stir us at a deep enough level that we can enjoy them even if we are just spectators participating vicariously. If you haven’t found a type of game to suit you, you probably haven’t looked hard enough. (more…)