visionary leaders

Some say there is something other-worldly about great visionaries. They just don’t seem normal when compared to the rest of mankind.

Peter Drucker, the man who according to a Bloomberg Businessweek article in 2005, “Invented Management”, passed away that year. He was 95, but enjoyed an extraordinary life whose influence is still alive and well in every major corporation today.

One of his liberally quoted passages from a best-selling management book on leadership struck me as particularly appropriate to any industry:

“The single-minded ones, the monomaniacs, are the only true achievers. The rest, the ones like me, may have more fun; but they fritter themselves away . . . Whenever anything is being accomplished, it is being done, I have learned, by a monomaniac with a mission.” ~ Peter Drucker, Adventures of a Bystander

The term monomania connotes bad visuals for most of us. But the word simply defines someone, usually a visionary, who is single-minded and near impossible to divert from their self-directed trajectory through life. They get things done – big things the rest of us still dream about. They aren’t always easy to get along with though. Probably because they only have one gear: Drive! Read the rest of this entry »

SAN DIEGO, CA — StarCrewZ founder and crew report they have successfully launched a high-tech recruiting and biz dev services station into low Earth orbit. Station facilities will provide a number of new platforms for connecting people, new business and financial propulsion systems for growing young companies.

“We’re pushing beyond the bounds of clunky, gravity inhibited paradigms for helping companies reach the stars,” said David Musgrove, Founder and Base Commander of StarCrewZ.

“Our platform streamlines access to the vital propulsion systems all companies need: talent, new business development and capital investment. Borrowing an aerospace industry slogan, we can help companies: ‘fly faster, farther, higher’ by making connections for these key components to success faster, easier and cheaper.”

Video Game Industry Leads Entertainment Job Creation in Texas

Incentive Program Grows Video Game Industry and State Investment

JANUARY 3, 2011 – WASHINGTON, DC – The computer and video game industry created more full time jobs in the past two years than any other moving image entertainment sector, according to a new report from the Texas Comptroller of Public Accounts. An Analysis of Texas Economic Development Initiatives highlights state investment from the film, television, commercial, and video game industries and how each benefited from the “Texas Moving Image Industry Incentive Program.”

“The Texas incentive program is a great example of how investing in the computer and video game industry attracts 21st century jobs and boosts a state’s economy,” said Michael D. Gallagher, president and CEO of the Entertainment Software Association, the trade association representing U.S. computer and video game publishers. “We commend Governor Perry and the Texas legislature for their vision in creating a program to cultivate these high-tech jobs.”

The comptroller’s report found that the state’s incentive program, first enacted in 2007 and expanded in 2009, contributed significantly to the computer and video game industry’s growth in Texas by creating an estimated 1,700 jobs between April 2009 and August 2010. The incentive program provides grants for qualifying productions including movies, television shows, commercials and computer and video games in an effort to create jobs for Texas residents.

“Texas was one of the first states with an incentive for the video game industry, and it has proven successful,” said Texas Comptroller Susan Combs. “In 2009, the video game industry spent $234 million in Texas and employed 3,400 permanent workers with a positive economic impact on the state and on their local communities.”

Read the rest of this entry »

The first vital step to growing a business is putting the right people in the right places –  when you need them. That sounds so simple in theory and yet it is one of the biggest challenges facing all businesses today!

“Only a handful of companies understand that all successful business operations come down to three basic principles: People > Product > Profit! Without top people, you cannot do much with the other two.”  Malcolm Forbes

 There is no one who knows exactly who you need, why you need them and when you need them better than yourself. If you could simply reach out and touch the people you want, all your problems would be solved. If you can’t do that, you need us. It’s that simple.

As a firm we specialize in client-side representation. We work with you to identify the people you need and we reach out for you – to present your unique opportunity to the very best the present talent market has to offer you. Not everyone will come. But we will bring you the best that do and ensure that if you invest the time to interview them, you can come away with an important and exciting hire.

You have many recruiting companies you can choose from. They all tell you they will recruit the people you need. Why choose us? Most recruiting companies are contingency recruiting companies. They are best used when you have the luxury of time to wait for the right candidate to come along. You will pay them a fee only if you hire a candidate from them. They can only afford to spend the time to recruit for marketable companies who have the usual needs. They need to make quick placements to survive. They cannot afford to do what you need them to do most and that is to stay on task for you long enough to fill the key positions with the best people you don’t have time to wait for.

Read the rest of this entry »

As told to Forbes by Gregory Short and Geoffrey Zatkin, co-founders of EEDAR.

What is the hardest challenge your company has faced to date? Have you overcome it? If so, specifically how?

At EEDAR, our hardest challenge was tied directly to our greatest strength. As a result of our massive proprietary videogame database, EEDAR is able to provide the videogame industry with both a completely new way to evaluate the potential profitability of game titles and a set of highly advanced data analysis tools.

The challenge was teaching an entire industry about more accurate, efficient and comprehensive tools available for making critical business decisions than what was used for the past 20 years: experience and gut instinct-based decision making.

EEDAR continues to work on overcoming this enormous challenge of educating clients on the benefits of data-driven decision making through building strong client relationships, frequent training sessions, strategic use of the press and, most importantly, ensuring our products and services deliver the results our clients require.

Which company/entrepreneur do you model your business after and why?

As a start-up company, EEDAR closely followed many of the principles espoused by Guy Kawasaki in his book The Art of the Start. EEDAR was already on the right track to an extent, but three key lessons from Mr. Kawasaki’s work helped us focus our efforts more productively.

Firstly, EEDAR strove to be a company of meaning; We wanted EEDAR to be a company that would be a positive change for the entire videogame industry, not just another research firm.

Read the rest of this entry »

10 Lessons from Inside Apple

Posted: February 14, 2012 in Interviews

Credited to AMEX/Open Forum: 10 Lessons From Inside Apple

February 14, 2012

Adam Lashinsky’s recent book, Inside Apple: How America’s Most Admired—and Secretive—Company Really Works, is revealing. Lashinsky is a longtime friend and a senior editor-at-large for Fortune magazine. I asked him what he thinks are the top 10 lessons from Apple. – Guy Kawasaki

Lashinsky writes:

Steve Jobs was known as a rule-breaker. He didn’t want license plates on his car, for instance, so he didn’t have them. As I researched my book, a theme emerged of how differently Apple does things than the rest of the business world. Just how he fashioned Apple into a rule-breaking company is a good story.

In instance after instance, Apple thumbs its nose at what MBA programs consider to be the best practices of modern business. Here are 10 lessons that any company might apply—with caution—to doing things the Apple way.

1. Design comes first

Every product manufacturer emphasizes design. Apple taught us, under the direction of Jonathan Ive, that design is paramount. Steve Jobs literally made the rest of the process subservient to design. That is revolutionary in a world where product-management and financial people conceive of products first and then tell the designers what to do. At Apple, it is the opposite.

Apple’s emphasis on design is what led to the beauty of Apple’s products, and, undeniably, its financial success. Read the rest of this entry »